UEFN Player Count
Live concurrent players across the UEFN islands we track, updated through the day — plus the long-run daily history we accumulate ourselves.
Playing now across 58 islands · Nov 7 16:00 UTC
Hourly gain
| Time (UTC) | Peak | Gain | % Gain |
|---|---|---|---|
| 16:00 | 227k | -67k | -22.8% |
| 15:00 | 294k | -338k | -53.5% |
| 14:00 | 632k | +119k | +23.2% |
| 13:00 | 513k | +64k | +14.3% |
| 12:00 | 449k | +6.1k | +1.4% |
| 11:00 | 443k | +138k | +45.3% |
| 10:00 | 305k | +112k | +58.3% |
| 09:00 | 193k | +40k | +26.4% |
| 08:00 | 152k | +15k | +10.5% |
| 07:00 | 138k | -7.0k | -4.8% |
| 06:00 | 145k | -25k | -14.9% |
| 05:00 | 170k | -28k | -14.2% |
Players by mode
Share of concurrent players by primary mode, across tracked UEFN islands — current snapshot.
Live island leaderboard
Live counts from Epic’s public Fortnite Data API (10-minute peaks per island); daily history from the same API
FAQ
Where does the live player count come from?
Live concurrent counts come from Epic’s public Fortnite Data API, which reports each island’s peak players in 10-minute windows; we sum them across the UEFN islands we track. Epic leaves a window empty when fewer than 5 people played, so very small islands show no live number. Long-run daily history comes from the same API, which we snapshot every day.
How is this different from fortnite.gg?
fortnite.gg tracks the whole game. This page focuses on the UEFN / Creative island ecosystem and keeps a long-run daily history — peak concurrent players, unique players and more — that we accumulate ourselves far beyond Epic’s rolling window.